Or maybe it's just the problem with most ultimate tournaments. There are far too few close games that mean anything.
The average tournament experience is for half of your games to be no contest, another one or two in the 15-6 to 15-9 range, and one or two to be close. You'll often have a team winning one game 15-3 and losing another 15-2. Some of the regions got around this problem by somehow persuading some of the teams that would finish low to stay home (which may also be a problem). The Women's Regionals had 6, 8, 8, 10, 10, and 15 teams, and the Open had 8 and 12 team Regionals.
But these regions play pool play, and there usually was a big enough gap such that any one game was almost meaningless (or take a look at the 6 team Region, which did a full round robin prior to a 6 team elimination bracket). So Sockeye beats Kaos on Day 1. This means that they get to play the loser of Furious and JAM!, who also realize that Saturday is for seeding and so might not leave it all out there. Now, there is always at least one meaningful game. For the NW, it was the 2-3 game, whose winner gets into the upper bracket. And of course if a team loses to a team seeded well below it, those games count, too, but usually the outcome is not in doubt even if the better team plays horribly for them.
So you end up playing 5 or 6 unimportant or blowout games prior to getting to one that really, really matters to you. For some of the teams, you are officially eliminated from the tournament and playing for 11th place.
Wouldn't it be better if most or all of the games were competitive and meant something? Say, a six-team round robin, maybe without even having a final? Or perhaps a Swiss Pairs tournament (teams are reseeded after every round and 1 plays 2, 3 plays 4, etc.). Who's willing to try this?
And why is there such a disparity between teams such that so many games aren't close? The average standard deviation in RRI at Regionals was about 250 points, which translates into a 15-8.5 expected score.
The Mixed Division seems to have avoided this by having every team be about as good as every other team, which I guess explains its popularity. (Sorry, haven't slammed Mixed in a month or so and I was getting antsy.)